Epic Games Unveils 'Lore,' an Open-Source Version Control System for Large Files
Epic Games used its State of Unreal 2026 keynote to announce Lore, an open source version control system the company built in-house and is releasing for free. You see, game and film projects have a workflow where they have to mix source code with large binary files such as build inputs, big data files, and other generated content. The problem is that most existing version control tools were not built to handle that kind of combination well. Git handles large binary files thro
Epic Games has introduced Lore, a new open-source version control system designed to handle large binary files common in game and film development. Developed in-house, Lore addresses limitations of existing tools like Git, which struggle with large assets. Unlike proprietary systems, Lore offers offline capabilities, robust binary file management, and an open specification. The system ensures data integrity through unique fingerprints and verification processes. Large files are broken down for efficient editing and uploading. Lore prioritizes local work, syncing with a central server only for authority and conflict resolution. Written in Rust, it supports multiple SDKs and offers a unified interface. While not yet stable, Epic Games provides an install script for early access.
Epic Games' development of 'Lore' offers a much-needed solution for managing large files in game and film projects, addressing a key limitation of existing version control systems.
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